02 / CLIENT & SERVER DEVELOPMENT

Custom Multiplayer Systems

Custom client- and server-side systems for an existing multiplayer game environment.

Platform
Metin2
Scope
Client & server
Core stack
C++ · Python · SQL
SYSTEM / ONLINE

New systems inside an established multiplayer architecture.

The work spans gameplay logic, custom interfaces, persistent data and communication between a legacy client and server.

Adding complexity without breaking existing behaviour.

Every feature must remain consistent across client state, server authority and stored player data.

Server authority, responsive client feedback.

Gameplay and persistence live in C++ server systems. Python UI modules translate state into clear interactions, while SQL and MariaDB preserve data across sessions.

  • C++
  • Python
  • SQL / MariaDB
  • Client-server protocols
  • Git

Production-ready features that feel native to the game.

The delivered systems integrate with the existing environment while remaining understandable to players and maintainable.